Sunday, February 27, 2011

KOC Guides and Strategies Scouting, Attacking, Defending


-----------------------SCOUTING--------------------------

If you only have lvl 9 eagle eyes and wish to get a lvl 10 scouting
send a lvl 100+ knight (Your alchemy lab knight) along with the scout

note: once your alchemist reaches lvl 84 
start applying all points to combat stats until he is even with your combat knights. 
once all your researching is over, you will be able to move him down to an idle knight 
and use in scouting and attacking. 
Remember all knights assigned a position gain levels faster than idle knights. 
So move another knight into alchemist position and add all points to combat. 
continue this rotation of knights 
and your battle knights will be close to the strength 
of most of our opponents Marshalls in their castles.

----------------------ATTACKS----------------------------

RULE #1 STAY CALM
We try hard to protect our own and this game favors defence
However we cannot protect blindly as well as if we have info

Come to chat say Hey I got incoming
in the top left corner where it says lost read the guide
it will change to alert you of the attack hit view
copy and paste what is attacking you and how long till it arrives
then give us the coords of the city being attacked

--------------------Between Attacks--------------------

This game is turn based meaning every troop takes turns to attack
If your castles defences have been taken it allows the attacker
the same number of turns as your defenders. 
The turns are decided by range/speed. You want to give your troops a
a extra turn between attacks, and you can do this very easly
build 1 trap and 1 caltrop and one xbow after every hit. It takes a second to do and
will save your/our troops.