Thursday, January 27, 2011

How to attack Barbarians in Kingdom of Camelot

We need to play smart if we want to stay Top 10.

Barbarian camp attack levels
Level 1 - 500 Archers + level 1 fletching
Level 2 - 1000 Archers + level 2 fletching
Level 3 - 2600 Archers + level 3 fletching
Level 4 - 6000 Archers + level 4 fletching
Level 5 - 15,000 Archers + level 5 fletching
Level 6 - 27,000 Archers + level 6 fletching
Level 7 - 55,000 Archers + level 7 fletching

It is best to have the same level Healing potions as Fletching for both barb camps and wilds.


Wilderness
to conquer the best way is to send

Level 1 50 Archers, Lv1+ Fletching

Level 2 First wave: 5 Militiamen (MM)
Second wave: 100 Archers, Lv2+ Fletching

Level 3 First wave: 10 MM
Second wave: 260 Archers, Lv3+ Fletching

Level 4 First wave: 20 MM
Second wave:650 Archers, Lv4+ Fletching

Level 5 First wave: 50 MM
Second wave: 1800 Archers, Lv5+ Fletching

Level 6 First wave: 100 MM
Second wave: 5500 Archers, Lv6+ Fletching

Level 7 First wave: 150 MM
Second wave:16200 Archers, Lv7+ Fletching

Level 8 First wave: 300 MM
Second wave: 48600 Archers, Lv8+ Fletching

*NOTE: It is not possible to take Lv9 or 10 with out losses, no matter what you send!

Level 9 First wave: none
Second wave: 50000 Archers, Lv9+ Fletching (2100 archer loss)

Level 10 First wave: none
Second wave: 90000 Archers, Lv9+ Fletching (3600 archer loss)

Important builds for KOC

1. Embassy should be at least lvl5 this allows other alliance members to reinforce you if you come under attack.

2. Watch tower this will allow you to see what kind of attacks are coming at you. You will eventually want to get them to level 10 but build them up as high as you can before you come out of mists.

3. Storehouses these should be built up as high as you can as well these will help you protect your resources from being stolen during attacks.

4. You should only need 9 cottages in your city to complete all the quests for growing
5. You need a minimum of 9 barracks more are recommended however!

6. Eagle eyes research is a must without it you will not be able to see incoming attacks or get information from your scouting reports.

7. Fletching is a must to have the strongest army you can possibly have as it will make your army as accurate as they can possibly be.

8. Magical mapping will help your troops move faster throughout the realm this is a research that is not as important as 6 and 7.