Wednesday, March 16, 2011

How to ruin a domain in Kingdoms of Camelot

A lot of players disregard this fact that by adding more than 5 friendly alliance in the Friendly list will eventually ruin the domain in the long run. WHY? Asking for help from your friendly alliances during an attack or against an attack is pretty normal. Let's say there are 500 alliances in a domain and 5 of them are your friends, and each of your friends have another 5. In the time of attack YOUR friends and friend's friend will be on your side to battle and that's a big possibility with proper diplomatic talks. WHAT IF, you have more than 5 friendly alliances? Your lonesome domain will turn into farmville, nobody wants to attack somebody because they are friends with your friend's friend and so on and so forth.

Older domains ended up like a deserted nuked island because of this, no wonder many of them have created new characters on newer domains. But the funny thing is that same imbecile players are playing on it and the stupidity just keeps rolling.

Monday, March 14, 2011

Attacking a Castle fair and square

Quick Run Down of Troop types and their basic functions:
Pikeman: Good at killing cavalry and heavy cavalry
Swordsmen: Good defense against archers
Cavalry: best used to hit targets fast, attacking castles
Heavy Cavalry: Use to take out spikes so wagons can get through
Rams: good at taking down castle defenses, but move slowly so take away element of surprise
Catapults: most deadly to castle defenses, also move very slowly
** In general 60K of Heavy cavalry will take out most targets unless they have tons of archers and pikemen.

General attack strategy: These are just guidelines to help maximize your attack while minimizing your losses, but try whatever works best for you! There are tons of ways to attack a castle. Also sometimes scouting in between waves can give you better idea of what to send in next attack wave.
1. Scout.
2. Wave 1-2 take out traps.
-if only traps present use militia men (mm) and send at least 100 more mm than # of traps
Or:
-can also use rams in place of mm, at a ratio of 1ram:10traps, plus 1-2 extra rams for good measure.
- If they have caltrops w/ traps use 3x as many mm as traps and caltrops to clear them.
3. Next wave clear spikes and crossbows. Obviously choice of troops and number depends upon target’s number of defenses and type.
If only spikes left and no x-bows:
There are 2 options to use:
1. Send in no cavalry, carts or siege weapons. Send lots of supply troops to loot
Or:
2. send in heavy cavalry or rams to take out spikes using 2x times the number of spikes present
** heavy cavalry takes out spikes with little or no losses as long as you follow ratio of 2x

To knock out x-bows:
Can use 1 cavalry to 1 x-bow or: 10 archers to 1 x-bow
Trebuchets are only activated if you send siege machines (ballista, rams, catapults) so if you send none of these, trebs will give you no trouble, and you can easily loot with them in place.
Some alliances employ whispering before an attack to assess whether their intended target is online. If someone is online the whisper goes through, otherwise it says target may be offline, not 100% fool proof, but you can use this to assist you if you like. It may also save you troops in the event that your target is online as they can get reinforced and kill every one of the troops you send at them.