To successfully attack a player-owned city, you need to first scout the city successfully. You should start by sending a single scout, if time is not of the essence. Then, you can send how many ever you judge necessary to get in. Once you know exactly what you’re dealing with, you can begin to plan your attack. The first thing to take under consideration is the order in which the city’s defenses will be met by your armies. The following would be accurate for a city that had every type of field, wall, and army defenses.
Traps- Will be met first, you should send a wave of MM equal to the number of traps the enemy has to clear them before you send anything else, unless all you are sending is MM. Scouts can be sent on attack to knock out traps quickly if you accidentally forget to send MM first and your army would beat MM sent now, or if you are in need of quickly disabling them for a wave of cavalry.
Trebuchets- Will fire on any siege weapons sent immediately. You do not need to worry about these if you are not sending siege weapons. Rams at a rate of 1 ram to 6 trebs are the best way to clear these out, before sending any other siege weapons in.
Spikes and Caltrops- These will be met as you meet any defending army at the city. Only infantry troops will meet the caltrops, and only horsed units or units on wheels (wagons and siege) will meet the spikes. Pikes work well on caltrops, tho any infantry troop will do, and cavalry of either kind do well against the spikes. You do not need to clear spikes if you plan on sending no infantry, and likewise, you don’t have to clear spikes if you are only sending infantry.
Scouts- The quickest troops with 3000 speed, scouts will meet your army first. This is usefull when you don’t have enough scouts to successfully scout a city - you can send a small group of pikes or swords or MM to clear out the city’s scouts before trying to scout again. Any unit does well against scouts so you do not need to send anything special.
Cavalry- Have a speed of 1000 and will be the next troop type to meet your army. Pikes do well against this unit, as well as Heavy Cavalry. Pikes sent in a wave of 3 pikes to 1 horse unit should be effective in finishing off horsed units.
Heavy Cavalry- Have a speed of 750, and come in right behind Cavalry. See Cavalry for information on sending pikes to attack these units.
Pikes- 300 speed. Pikes are not heavily armored and can be easily dispensed by ranged units.
Swordsmen- 275 speed. Swords are heavily armored, and defend well against archers, but ranged units in greater numbers, or horsed units do well against these units.
Archers- 250 speed. Cavalry, Heavy Cavalry, Swords, ballistas, and archers in greater numbers are all good at ridding a city of archers.
Militia Men- 200 speed. Any unit works well against these units.
Supply Troops- 180 speed. Do not concern yourself with these units.
Supply Wagon- 150 speed.Do not concern yourself with these units.
Battering Rams- 120 speed. See catapults.
Ballistas- 100 speed. See catapults.
Catapults- 80 speed. The slow, cumbersome siege weapons can pack a punch, but using Heavy cavalry will cut them down before they can do much damage at all.
Crossbows- MM in large numbers will take out these wall defenses with high losses. Archers are more effective than MM, but also suffer heavy losses, sending in swords and archers mixed will lessen the losses. Cavalry and Heavy Cavalry work well, and sending in HC with Cavalry will minimize your HC losses.
Saturday, February 19, 2011
Tuesday, February 1, 2011
Kingdom of Camelot Cheats and Tools
Are you looking for free gems, tokens, woods, ores, golds, stones for Kingdom of Camelot? Do you want power tools, KOC tools or other tools to help you build your kingdom faster and mightier? Before I start, Kingdom of Camelot is a free browser MMORPG for facebook, this game is not as popular as cityville or Farmville. But because of the excitement and thrilling experience that it could bring to a KOC player (especially to veteran gamers of MMORPG) many of them are looking for this cheat or let’s say hack tools.
My answer is yes I can help you find and get these power tools, but my question is do you really need to do it? Do you really want an easy and FREE game to become as easy as possible for you to play? I mean come on my Lord, look yourself in the mirror and ask. Am I really this pathetic to use this kind of KOC tools?
My answer is yes I can help you find and get these power tools, but my question is do you really need to do it? Do you really want an easy and FREE game to become as easy as possible for you to play? I mean come on my Lord, look yourself in the mirror and ask. Am I really this pathetic to use this kind of KOC tools?
Sunday, January 30, 2011
KOC power attack tool
Same as the original Kingdoms of Camelot Attack (KoC Attack) script from niknah, but with extra features such as auto-helping alliance members and adding multi-wave wilderness attacks in bulk! This script works best when used together with both KoC Power Tools and KoC Toolkit.
Version: 0.7.6
This is an upgraded version of the Kingdoms of Camelot Attack helper that was published on userscripts by niknah. His original script is located here:
This version of the KOCAttack script has a number of extra features, however:
* Ability to add multi-wave wilderness attacks in bulk from rally point, as well as enhanced support for multi-wave wilderness attacks, across the board.
* Can automatically log you back into the game if the domain goes down for maintenance.
* Automatically help alliance members with building and researching (clicks the links for you!)
* Automatically hide all of the build/research requests and reports that constantly clutter alliance chat.
* Automatically clicks the "Share to Wall" and "Publish" button (including setting the privacy) when speeding up, building, or researching something
* Can automatically hide the "Invite Friends" popup and tab button for you, if you so desire.
* See all attacks in list on map, not just current attacks.
* Only launch attacks from city they were first launched from.
* Various bug fixes.
Download
Version: 0.7.6
This is an upgraded version of the Kingdoms of Camelot Attack helper that was published on userscripts by niknah. His original script is located here:
This version of the KOCAttack script has a number of extra features, however:
* Ability to add multi-wave wilderness attacks in bulk from rally point, as well as enhanced support for multi-wave wilderness attacks, across the board.
* Can automatically log you back into the game if the domain goes down for maintenance.
* Automatically help alliance members with building and researching (clicks the links for you!)
* Automatically hide all of the build/research requests and reports that constantly clutter alliance chat.
* Automatically clicks the "Share to Wall" and "Publish" button (including setting the privacy) when speeding up, building, or researching something
* Can automatically hide the "Invite Friends" popup and tab button for you, if you so desire.
* See all attacks in list on map, not just current attacks.
* Only launch attacks from city they were first launched from.
* Various bug fixes.
Download
Saturday, January 29, 2011
How not to get farmed on Kingdom of Camelot
You will be scouted and attacked. This game is designed for such things. It is a basic struggle for supply and demand. The key is you do not want to be the supply to someone else's demands. If they do not get much from you or you make it painful for them, they will not continue to attack you.
A) So that attackers do not get too much
1) upgrade your storehouse!! This may be the single most important tip to safeguarding your goodies. Get your storehouse level to at least 5 or 6. This will protect five to six hundred thousand of each product.
2) Research Shrinking Powder. When you research this to level five, you will increase your storage capacity in the store house by fifty percent!!! A level 5 storehouse and level 5 Shrinking Powder will hold 750,000 of each commodity.
3) Keep your taxes low, low, low! Only tax enough to maintain your knights. When you need cash, go to castle screen and click "get more gold." You will levy your population for the gold you need for research. Your happiness will drop temporarily but, you won't have a pot of gold to tempt an attacker.
4) Hide your resources in your wilds. This is my least favorite recommendation since it can lead to a false sense of security. You move your resources to a wild or plain that you own. My recommendation is you get a level 4 plain or higher for this technique. No one looks at plains when attacking someone. Everyone looks for wilds that they own when attacking. Hide your resources in a plain. If you hide them in an owned wild, you will run the greater risk of detection and loss. You hide resources in your plains or wilds by having troops reinforce that location and take the goods you wish to hide. Again, this is my least favorite but it can be useful if used wisely.
B) Make it Painful
1) It is recommended not to defend your city with troops early on. They are easily killed as the attacker has the advantage. Instead go to your castle screen and select "hide in sanctuary". Your troops will appreciate the respite and you will maintain that might you have worked so hard to build. Later, you can select to defend your castle when you have wall defenses to support your troops.
2) Upgrade your walls. The higher the wall is the better.
3) Build wall defense. You will need to research various technologies to be able to build strong wall defenses.
If you do these things, you can sit back and watch your attackers roll through your town, stop by the gift shop and sigh as they leave empty handed. You can then send them a thank-you note for stopping by.
II) When Attacked
Attacks are part of this game and will start coming more frequently now that cities have troops to feed and blacksmiths to pay. As an Alliance, we will strive to quell multiple attacks from the same person and alliances. You, as part of this alliance must also play your part. So, without further delay contact one of the officers.
A) So that attackers do not get too much
1) upgrade your storehouse!! This may be the single most important tip to safeguarding your goodies. Get your storehouse level to at least 5 or 6. This will protect five to six hundred thousand of each product.
2) Research Shrinking Powder. When you research this to level five, you will increase your storage capacity in the store house by fifty percent!!! A level 5 storehouse and level 5 Shrinking Powder will hold 750,000 of each commodity.
3) Keep your taxes low, low, low! Only tax enough to maintain your knights. When you need cash, go to castle screen and click "get more gold." You will levy your population for the gold you need for research. Your happiness will drop temporarily but, you won't have a pot of gold to tempt an attacker.
4) Hide your resources in your wilds. This is my least favorite recommendation since it can lead to a false sense of security. You move your resources to a wild or plain that you own. My recommendation is you get a level 4 plain or higher for this technique. No one looks at plains when attacking someone. Everyone looks for wilds that they own when attacking. Hide your resources in a plain. If you hide them in an owned wild, you will run the greater risk of detection and loss. You hide resources in your plains or wilds by having troops reinforce that location and take the goods you wish to hide. Again, this is my least favorite but it can be useful if used wisely.
B) Make it Painful
1) It is recommended not to defend your city with troops early on. They are easily killed as the attacker has the advantage. Instead go to your castle screen and select "hide in sanctuary". Your troops will appreciate the respite and you will maintain that might you have worked so hard to build. Later, you can select to defend your castle when you have wall defenses to support your troops.
2) Upgrade your walls. The higher the wall is the better.
3) Build wall defense. You will need to research various technologies to be able to build strong wall defenses.
If you do these things, you can sit back and watch your attackers roll through your town, stop by the gift shop and sigh as they leave empty handed. You can then send them a thank-you note for stopping by.
II) When Attacked
Attacks are part of this game and will start coming more frequently now that cities have troops to feed and blacksmiths to pay. As an Alliance, we will strive to quell multiple attacks from the same person and alliances. You, as part of this alliance must also play your part. So, without further delay contact one of the officers.
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