Monday, January 10, 2011

Kingdom of Camelot (KOC) Attack Guide

This is the upkeep of each type of troop and the might you receive per one.

1 Supply Troop= 2 food upkeep per hour and 1 might
1 Militiaman= 3 food upkeep per hour and 1 might
1 Scout= 5 food upkeep per hour and 2 might
1 Pikeman= 6 food upkeep per hour and 2 might
1 Swordsman= 7 food upkeep per hour and 3 might
1 Archer= 9 food upkeep per hour and 4 might
1 Cavalry= 18 food upkeep per hour and 5 might
1 Heavy Cavalry= 35 food upkeep per hour and 7 might
1 Supply Wagon= 10 food upkeep per hour and 6 might
1 Ballista= 50 food upkeep per hour and 9 might
1 Battering Ram= 100 food upkeep per hour and 9 might
1 Catapult= 250 food upkeep per hour and 10 might


Wall and Field defenses as it stands at the moment do not have any food upkeep.

Crossbows - 4 might
Trebuchet - 7 might
Traps - 3 might
Caltrops - 1 might
Spikes - 2 might




ATTACKING WILDS/PLAINS updated June 1, 2010

When taking a wild or a plain you should always do it in 2 waves to minimize troop loss. Wave 1 will consist of Militiamen to remove traps as they can be brutal on your main army and they kill archers very easily. Wave 2 will consist of your main army (mostly archers) to take the wild/plain.

These 2 waves need to be sent within ONE MINUTE of each other so that the traps removed by wave 1 don’t regenerate before your main army (wave 2) gets there.

WAVE 1:
Level 1 wild: send 0 Militiamen
Level 2 wild: send 5 Militiamen
Level 3 wild: send 10 Militiamen
Level 4 wild: send 20 Militiamen
Level 5 wild: send 50 Militiamen
Level 6 wild: send 100 Militiamen
Level 7 wild: send 150 Militiamen
Level 8 wild: send 300 Militiamen+ 1 Ballista
Level 9 wild: send 600 Militiamen + 1 Ballista
Level 10 wild: send 1200 Militiamen + ballista

WAVE 2: (always include 1 Militiaman so the speed matches wave 1)
Level 1 wild: send 0 Militiamen, 50 Archers
Level 2 wild: send 1 Militiamen, 250 Archers
Level 3 wild: send 1 Militiamen, 500 Archers
Level 4 wild: send 1 Militiamen, 1000 Archers
Level 5 wild: send 1 Militiamen, 2500 Archers
Level 6 wild: send 1 Militiamen, 5k Archers
Level 7 wild: send 1 Militiamen, 15k Archers
Level 8 wild: send 1 Militiamen, 40k Archers, 1k ballista, 85+ knight, level 9 fletching
Level 9 wild: send 1 Militiamen, 60k Archers, 2k Ballista, 85+ knight, level 9 fletching
Level 10 wild: send 1 Militiamen, 75k Archers, 3k ballista Pike, 85+ knight, level 9 fletching

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